Mapping of the Board Game with App-Assisted Gameplay

  • Tegar Priskadana Putra Master in Design Programme, Faculty of Visual Art and Design, Bandung Institute of Technology, Jalan Ganesa 10, Bandung 40132, Indonesia
  • Alvanov Zpalanzani Mansoor Master in Design Programme, Faculty of Visual Art and Design, Bandung Institute of Technology, Jalan Ganesa 10, Bandung 40132, Indonesia
Keywords: boardgames, game design, hybrid boardgames, digital app, app-assisted gameplay

Abstract

Boardgame is one form of game that is presently popular. The development of board games is also interesting from board games which were originally just paper and boards, now they are starting to penetrate the digital world. Starting from board games that are present digitally, implementing a hybrid concept between physical and digital, to those that use the latest technology such as VR (Virtual Reality). The addition of digital tools or applications to board games seeks to enhance the playing experience by making games more exciting, fascinating and interactive. The existence of digital media in a board game, it is possible for intervention from digital media in the game, such as the use of audio, video, or even interactive displays. Currently there are many board games with digital applications on the market. Based on this phenomenon, with the guidance of a literature review, research was conducted on mapping board games with app-assisted gameplay. Gameplay observations are made to find out how application-assisted gameplay is implemented from the filtered board game. The results of the mapping and findings in this study can then be a propelling force for further research on the phenomenon of utilizing digital media to board games.

References

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Published
2023-09-15
How to Cite
Putra, T. P., & Mansoor, A. Z. (2023). Mapping of the Board Game with App-Assisted Gameplay. ITB Graduate School Conference, 3(1), 26-40. Retrieved from https://gcs.itb.ac.id/proceeding-igsc/index.php/igsc/article/view/130
Section
Articles