Gamification about Finance to Educate Emerging Adulthood
Keywords:
Finance, Financial Literacy, Financial Literacy Index, Gamification, Emerging Adulthood, Game DesignAbstract
Emerging adulthood is an age group that has quite an impact on economic productivity. Unfortunately, they are experiencing a difficult time in this era of rapid technological development. This period is called the Quarter Life Crisis. It makes recent college graduates depressed, anxious, and full of doubts. Life satisfaction is associated with income, social support from friends and family, and identity commitment. This anxiety is identified with a sense of individual unpreparedness to compete in the competitive world of work. This study aims to find a financial literacy index and game design recommendations for emerging adulthood through a quantitative method by survey data taken using a selfadministered questionnaire. We conclude the recommended education game for emerging adulthood is role-playing games genre that has levels in the game have challenges that are not complicated but still challenging and fun-orientation gamification such as puzzles, then for the emerging adulthood reward system, they prefer the fun-orientation category, which includes quest elements, rewards/bonuses, avatars, storylines, roleplay, and customization/personalization.
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